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Writer's pictureThe Flying Kick

Double Dragon Gaiden - Second Update is Live

Updated: Oct 4, 2023


Double Dragon Gaiden Cover Art
A hefty and necessary update.

The developer, and friend of The Alley, Raymond Teo has been working hard to update the excellent Double Dragon Gaiden. Today, the second update is live bringing a lot of fixes, improvements, and quality-of-life changes. You can check the update notes down below.


Movement Break Changes

- Light brake/land no longer limits the player's movement.

- Heavy brake/land duration are shortened.

Invulnerability Changes

- Player characters are invulnerable when performing throw and slam.

- Player characters are invulnerable when knocked unless they bounce off the wall.

- All grapple special moves are invulnerable if the player grabs the target successfully.

- Jimmy’s SP3 is invulnerable for a few frames on startup.

- Uncle Matin’s SP3 is invulnerable for a few frames on startup.

- Chin Tai Mei’s SP3 is invulnerable for a few frames on startup.

- Linda’s SP1 is invulnerable for a few frames on startup.

- Duke’s SP3 is invulnerable for a few frames on startup. Command Run Changes

- Billy, Jimmy, Chin Tai Mei, and Linda will perform a dodge roll when initiating running

- When performing a dodge roll, they are invulnerable and can pick up items and weapons except dynamite.

- Uncle Matin, Burnov, and Willy push the target when initiating running

- Duke teleport and becomes invulnerable when initiating running - Abobo have armor property when running

- Anubis will disappear and become invulnerable after running for a while


Miscellaneous Gameplay Changes

- Projectile and thrown weapons Z-Axis hitbox size has been reduced.

- Frequency of enemies attacking from out of screen has been reduced.

- Certain special moves for some characters have had minor buffs.

- Breakable objects can also be broken with 2 stun lock hits.

- Since players were buffed with more invulnerability, the overall difficulty has increased (especially in earlier missions).

- HP recovered from the hotdog has been reduced to 15.

- HP recovery from burger has been reduced to 40. Miscellaneous


Quality of Life Changes

- Mission Select's gang evolution cutscene can now be skipped.

- Gameplay tips have been added to Now Loading scenes.

- Through the option menu, players can choose to make defeated enemies disappear over time.

- Through the option menu, players can enable/disable screenshake.

- Through the options menu, players can enable/disable double tap forward to run.

- Through the options menu, players can enable/disable controller vibration.

- Through the options menu, players can enable/disable each HUD and floating HUD element.


If you still are on the fence about the game, check out our review below:


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